

Phoenix will usually force a large anti-air response from the opponent.

Taking into account that Probe build time is 17 seconds (without Chronoboost), means 6 Phoenix allows the effective shut down of one base's Probe production. 5 Phoenix generate an average of 50 energy (enough for one use of Graviton Beam) for every 17.7 seconds (roughly 14 seconds with 6). Should the opponent try for a 3Gate Robo Immortal All-in play, Phoenixes can also snipe Sentries à grâce the bonus damage to light units and resistance to Stalkers' anti-armor attacks.Ī common use for the Phoenix is to get 5 or 6 and constantly harass the opponent's mineral line. Immortals are utterly useless against Phoenixes due to lack of anti-air capabilities.

This economic harassment allows a player to close the income gap when opening Phoenix against a quicker expansion.Īgainst an opponent who opens up with Robotics tech, Phoenixes will easily shut that play down. Top level players prefer to spend the initial energy of phoenix to kill at least 1 probe per phoenix before save up energy for big battle. They cannot stop your opponent from expanding, and they offer little threat in punishing your opponent. However, Phoenix have very little stopping power on their own. These advantages make the Phoenix a surprisingly viable option in the match-up.
LIBERTY PHOENIX PATCH
However, Patch 1.4 allows force fields to essentially negate a 4 gate rush, so Phoenix are now a viable opening in PvP. Until Patch 1.4, Phoenix were not a safe opening against a 4 Warpgate Rush. Phoenix can also help with defense by trapping units foolish enough to get in range of Photon Cannons, making them easy kills. Graviton Beam can freeze high power harass units like Hellions or casters, giving more time for your defenses to respond. The Phoenix can whittle down retreating forces by lifting units, trapping them for your main army to destroy. Graviton Beam is very handy for asserting a defensive advantage. Phoenixes can also support your main army by lifting up other high threat units like Siege Tanks. Most casters have light armor, and lack abilities that are very effective against Phoenix. The Phoenix is fairly effective at disabling caster units or destroying them outright.

The Phoenix is a great hit-and-run unit, a group of several Phoenixes can easily move into an undefended worker line and cause big economic damage. Increases the range of the Phoenix weapon by 2.Ĭompetitive Usage General
